August 25, 2016

How to Train Your Dragon Production Process

Here's some work done for How to Train Your Dragon during high production on the show. It's not general concept art but rather it's created specifically for the 3D modeling and texturing departments for reference to create the final set.

We Begin with a rough Maya model (not created by me), and find useful angles and take snapshots to use as layout.
Then we find appropriate photo reference to help us give a believable surface quality to the location. I'm personally hesitant about photo bashing for concept art but here it can be a help to the texture Department.
The scene is then painted and worked out in Photoshop as a work of reference for the rest of the production team.

To learn the entire process from start to finish for an animated film or game design you can take my Environment Design course for an inexpensive subscription price at: