August 28, 2016

Rio2 Concept Art

Here's a set of concept art roughs and the finish from the animated movie Rio2. It's the confrontation between Blue the Macaw and the tree cutting machine. We went with the less saturated choice because it allows the bird to be the main focus of the moment.

The idea is to carefully control the value contrast, hue contrast and saturation contrast to properly emphasize the story moment. I also have the ground plane tipped to add drama.

If you'd like to learn more you can checkout the new inexpensive subscription program http://www.schoolism.com/school.php?id=22 for my online concept art classes.


August 25, 2016

How to Train Your Dragon Production Process

Here's some work done for How to Train Your Dragon during high production on the show. It's not general concept art but rather it's created specifically for the 3D modeling and texturing departments for reference to create the final set.

We Begin with a rough Maya model (not created by me), and find useful angles and take snapshots to use as layout.
Then we find appropriate photo reference to help us give a believable surface quality to the location. I'm personally hesitant about photo bashing for concept art but here it can be a help to the texture Department.
The scene is then painted and worked out in Photoshop as a work of reference for the rest of the production team.

To learn the entire process from start to finish for an animated film or game design you can take my Environment Design course for an inexpensive subscription price at: http://www.schoolism.com/school.php?id=26



August 16, 2016

Puss in Boots Concept Art: Bleak Township

I previously posted an idyllic version of this scene but later in the story the town falls on hard times.


August 07, 2016

Day and Night

I did a bunch of townscape exploration sketches for The Legend of Puss in Boots, here's a day and night take on it.





August 01, 2016

Puss in Boots Old City Painting

Painting for the flashback sequence of The Legend of Puss in Boots.
This was hugely collaborative with the layout by Ron Kurniawan and character design by Patrick Mate.